For city states, i dont capture them, but if someone else did and I end up with one, i will liberate it. Everything else is expendable, and I tend to burn them if they do not give me a unique lux. Never needing to build land units is a handy advantage, allowing my core cities to focus on buildings / wonders / navy.Ĭapitols and City states cannot be razed. My personal favorite large map civ is Germany, and with them I like to raze cities to create large sections of "barbarian zones", which can then be farmed for units. These are either resource grabs (aluminum / oil / uranium) or military checkpoints to create a patch of home turf next to a future target. Obviously, these cities tend to stay small because the game will end before they can grow a whole lot. Later in the game, there is a lot more happiness to go around (thanks autocracy / order!) and it becomes much more possible to expand further. There are some exceptions to this rule of course, but its a solid general rule, especially true earlier in the game Sometimes I will conquer a new capitol, and burn or trade some other city that I no longer need. So I would not keep a city without some unique Luxury resource. 7 cities is a lot.Īs a general rule, its a bad idea to have any city that does not pay for its happiness hit. These are cities that I have either founded as my own, or have conquered and annexed (not puppets). When I go Liberty, 4-7 cities are normal. The "Tradition" start sort of implies fewer cities, while the "Liberty" start sort of implies more. I dont have the in-depth data your asking for, but here are my points of view:
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